Parker B. Porker is not only stinking rich, he’s FILTHY rich! Before starting his sporting goods empire where he really brought home the bacon, he dabbled in corn and soybean consumption. Parker lives like a pig in clover with all the fineries life can offer. He’s a true “rags to riches” story!
Tonight, at Cob Roller Hills Country Club, Parker has invited a sounder of his old cronies over for drinks and a couple rounds of cards. Parker loves to play cards, and has just the game, guaranteed to separate the wheat from the chaff! He calls it RICH PIG, POOR PIG, where you can leave the game feeling like a million bucks or on the other hoof, flat broke!
Each oinker’s goal in this game is to get rid of all their cards. When they do, the play continues until only one piggy has cards left.
Gather together 3-6 razorbacks, score pad and some standard playing cards with one joker added, making a deck of 53 cards. The joker is a wild card so use it wisely!
In this strike it rich game, the cards rank high to low, joker, 2, ace, king, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3.
Choose someone to be the dealer who shuffles the cards and deals out the entire deck to players. Some players may get more cards than others. The player to the left of the dealer goes first. Play moves clockwise.
The first player may lay a:
- • Single card – A single card can be beaten by a single card of higher rank.
- • Pair – Two cards of the same rank can be beaten by a pair of cards of higher rank.
- • Three of a kind – Three cards of the same rank can be beaten by a triplet of cards of a higher rank.
- • Four of a kind – Four cards of the same rank can be beaten by a four of a kind of a higher rank.
- • Sequence – A set of 3 or more consecutive cards of the same suit can be beaten by a sequence of a higher rank.
If a player is lucky enough to have the joker in hand, it can be used to form any of the card combinations above. A combination using a joker is equal in rank to one formed using natural cards. For example, a combination of king and a joker is equal to a pair of natural kings.
Once the first player has laid a card or combination of cards, opponents on their turn may opt to pass, lay a single card or combination OF THE SAME TYPE (single, pair, three of a kind etc.) and of higher rank to beat the play. For example, the first player lays a pair of 8’s. The next opponent may pass or lay a pair higher in rank than the 8’s; they lay a pair of 10’s. The next player must decide either to pass or lay a pair higher rank than the 10’s and so on. Play continues around the table until a player lays a card or combination and all opponents pass. The player laying the last high-ranking cards removes them from the center of the table, places them face down and leads a new single card or combination.
Here’s the 411 on passing! On their turn, a player doesn’t have to beat the previously laid cards, even if they can. They may decide to pass and hold on to cards for later plays. Opting to pass doesn’t preclude a player from laying cards on their next turn. For example, as play continues around the table, a player may pass multiple times and then on their turn opt to lay higher ranking card(s) after all opponents have passed.
When a player lays all their cards, opponents, as before, may lay higher-ranking cards to beat the play. But, if the play can’t be outranked and the unbeaten player has no cards to lay, the player to their left who has cards in hand begins the next play.
Are you ready to go for broke and turn this game on its piggy ear? Here’s a move that can really balance the books! When a player lays a 4 of a kind, it causes a REVOLUTION in play and reverses the card ranking. Cards now rank from high to low, joker, 3, 4, 5, 6, 7, 8, 9, 10, jack, queen, king, ace, 2! If another 4 of a kind is laid, it makes a COUNTER REVOLUTION and reverses the rank of cards back to the original! For example, if a player lays four 4’s to the table and an opponent beats it with four 8’s, it cancels the revolution and keeps the card ranking the same. But, if opponents can’t beat the four 4’s, the cards are removed from the table and let the REVOLUTION begin! Cards laid on the next turn, for example a pair of aces, can be beat by a pair of 6’s! Yup, it’s topsy-turvy play and a real game changer!
Play continues until only one player has cards left in hand.
When playing with 3 or 4 players, the first player to get rid of all their cards is the RICH PIG and scores 1 point. The player caught with cards at the end of play is the POOR PIG and scores – you got it – nothing!
When playing with 5 or 6 players, the first player to get rid of all their cards is the VERY RICH PIG and scores 2 points. The second player to get rid of all their cards is the RICH PIG and scores 1 point. The player caught with cards at the end of play is the VERY POOR PIG and scores zero! The second to the last player to get rid of their cards is the POOR PIG and scores a goose egg (zero) too!
After the first hand, cards are exchanged after every deal and prior to the start of play.
- • The POOR PIG gives their highest-ranking card to the RICH PIG. The RICH PIG gives 1 unwanted card to the POOR PIG.
- • The VERY POOR PIG gives 2 of their highest-ranking cards to the VERY RICH PIG. The VERY RICH PIG gives 2 unwanted cards to the VERY POOR PIG.
After the card exchange, the POOR PIG (3-4 player game) or VERY POOR PIG (5-6 player game) of the last round goes first by laying a single card or combination.
Find out if you’ve got money to burn or you’re strapped for cash with RICH PIG, POOR PIG! Either way, you’ll be happy as a pig in muck with this
OINK-ER-IFIC card game!