February 25, 2019

Here Kitty, Kitty!

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Persian Princess Artemisia is on the hunt for her royal cat Zenon. Zenon, also a Persian princess, is known for wandering and hiding amongst the splendors of the palace grounds. Artemisia spends hours searching and calling for her, but being a cat of means, accustomed to a pampered, regal lifestyle, she may or may not decide to reveal herself.

Last time she disappeared, Artemisia found Zenon curled up in a basket on a high shelf in the gardener’s shed! She’s tough to track because that spoiled feline continually moves from one place to another – all day long! You may check a location, only to recheck and find her there hours later! That darn cat! She can always find the most obscure places hide!

It’s been a while, but today Zenon is up to her old tricks again and gone AWOL. Artemisia has spent half her day looking and has Zenon’s hiding places narrowed down to 8 locations. Artemisia will make a round of each location during day and if Zenon still can’t be found, she will post one of her father’s palace guards there. At the end of the day, with 8 guards posted, Zenon can’t possibly get away!

Are you ready to help Princess Artemisia find Zenon? This Persian hide and seek solitaire game takes some luck, patience and a bit of planning to solve!

Get a guard posted at each of Zenon’s eight hiding places to win and catch that darn cat!

Grab 2 decks of playing cards and remove all the 2’s, 3’s, 4’s, 5’s and 6’s from the decks. Put them aside, they are not used in the game.

Shuffle the remainder of the deck and deal out 8 columns of 8 cards overlapping them slightly. This is the palace grounds.

The 8 aces are the Zenon’s hiding places. Cards 7 through queen mark Artemisia’s trips to each location. The kings are the posted palace guards just waiting to nab that elusive cat!

Your job is to get the aces removed from the palace grounds, set off to the side and built up in suit and sequence to king. The next card after the ace is a 7, then 8, 9, 10, jack, queen and king.

The bottom cards of each column on the palace grounds are built down in sequence in alternating colors. Only one card can be moved at a time on the palace grounds.

When a column is empty creating a space, it can be filled with any free card.

When no more moves can be made, the palace grounds cards are picked up, shuffled and re-dealt into 8 columns again. There can be 2 re-deals during the game. (Altogether, cards are dealt 3 times.) BUT, if a re-deal results in no available moves at the start of play, that re-deal doesn’t count.

Get all the cards built up from ace to king and Artemisia has successfully posted all the guards and captured Zenon. If not, the cat has left the building and you’ll have to try again! (me-OW!)

Here are a few tips on play. Try to get a column cleared if you can, to create swing space and unbury cards from the columns. Think before you start moving cards. A few moments spent planning can mean the difference between success and a runaway cat!

Give this Persian patience game a try. It takes some luck and a few rounds of play to win, but it’s the cat’s meow!

Have fun!

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References

Persian Patience

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